

It's done! Even if it was behind schedule, that's life in hobbyprojects. But that doesn't mean that we stopped working on release 0.3! The type and number of changes is to be found in the details. There are no real highlights but that's why it's a patch and not a new version. Instead many bugs were fixed and the new Fennek cockpit is on board too. In former times this should have been a hotfix but there were too many things to fix.

Today we release the serverfiles. On Thursday, as usual, the torrent files will be released, later followed by the password. We hope to meet many players on the servers that evening!
The Torrent is locked by a password untill the release!
Download Password-TORRENT FULL:
KLICK
Download Password-TORRENT PATCH 0.25-0.26:
KLICK
The serverfiles:
Download FTP server:
KLICK
Because of technical problems we won't release official Windows serverfiles.We apologize for any inconveniance.
This pages will be avaible, if www.opkmod.com will crash.
For our community we offer the official OPK-Teamspeak-Server:
80.190.253.189:8767
In case our homepage crashes the password will be released in Teamspeak too.
To keep form and give a short view on the changes in release 0.26 here's thechangelog:
Revisions/Changes on SVN: 111
Betatests: 24
Hours worked: ca. 500-700h
Weapons:
- G22 and M76: edited ballistics and damage as well as effect on higher range
- added precision indicator to sniper rifles for better aiming
- distance indicator added to sniper rifles
- snipers range of noise increased
- all silenced arms soundreach and sound adjusted (G36C, M85, MP5SD, P12SD)
- Pzfst3: backfire effect added (backfire zone has to be cleared)
- CZ999: sound corrected (should come from right side now)
- Orao: lock-on-time increased by 10% to give tanks more time to drop flares.
- M70: zoom factor corrected
- M70 and G3A3: maximum delay raised from 0.6 to 0.75 for better balance to HMG and 5.56mm cal
- SMGs maximum delay set from 0.6 to 0.48 for better balance
- SMGs and pistols delay per shot increased by 20% to get rid of "fastsniping"
Vehicles:
- dust from chains fixed (was too far right or left)
- new vehicle icons
- new Fennek cockpit
- bullet penetration of windows fixed
- Hummer entering point fixed (now you can enter from all around the vehicle)
- sounds edited in intensity or completely renewed
- Fennek MG version wrong nametag (shown as GMG) fixed
- Bo and Gazelle: less sudden rise and decline
- Fennek colbox fixed; windows will now only be penetrated by everything above 7.62mm
- seldom CTD with Gazelle fixed
- forklift bug fixed (could have lead to CTD)
- Tornado MW1 got more power (ca. 15% against vehicles) and fixed bug to make only 1/10 damage against infantry
- Fennek nametag fixed (was indicated high above the vehicle)
- damage for BOV and Gepard decreased (now you need two shots against infantry) and damage against airborne units decreased by 25%
- BOV hitpoints set from 2500 to 2000 (back to 0.21 standard)
- grenades damage against light vehicles increased by factor 2 to 2.5
- GMG grenade-launcher (Fennek) weakened to 60%
- Volkswagen T1 Van "Nuttenbus" entering point fixed (now you can enter from all around the vehicle)
Statics:
- radar tower HUD added
- glitches fixed (house with balcony, MEC house)
- destroyable objects like the smaller gates on Monastari Zogosiji can now be blown up with 2 grenades (in 0.25 C4 was the only possibility)
- active radar tower sound intensity decreased by 20%
- flag sound intensity decreased by 50%
Maps:
- loading screens adapted to minimaps
- numerous mini-bugs like floating statics eliminated
- flagtimes edited after gamplay experiences on FMR and MRS
- icons for ammo and medic crates changed
New test map - Shootingrange:
- put into the patch on demand of the community
- not made for matches - just to test weaponsettings etc..
Bordercontrol:
- ticketbleed adjusted
- some statics fixed
Osicje Valley:
- Airfield got 2nd gate
- ambient sounds added
Habour Sabotage:
- ambient sounds added
Blockade Policy:
- ticketbleed adjusted
- changed ground texture
- visual range of plants decreased by 5m
Dayshift:
- Gepard tank spawn changed
- BOV added to trainstation
- destroyable wall added at trainstation
- some light KFOR vehicles added
- SP entries deleted
Red on Eleven:
- ground vegetation fixed
Code Bravo:
- combat zone fixed on 16 players map-size
- undergrowth and field look edited
- tiling of ground texture decreased by factor 4
Ambush:
- ambient sounds added
Wildgans:
- on communities demand BO and Gazelle added instead of one Hind and Tiger
Monastarie:
- alternative 64 players version, current 64 still playable, old 32 is deleted
Battle of the last Outpost (by WTF):
- stinger at the pond deleted
- flag at the pond deleted
- ticketbleed edited
- localization edited
Hill of the Dead (by WTF):
- localization edited
Village:
- green container deleted (glitch)
- lightmaps renewed
Out of reach:
- ambient sounds re-added
- undergrowth fixes
Alle Maps:
- flagtimes adjusted
- terrain warp reduced (except osicje valley, airfield assault, bordercontrol)
Uncategorized/Miscellaneous
- Python code fixes ("message from OPK"-module removed)
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| Even if it was behind schedule, that's life in hobbyprojects. But that doesn't mean that we stopped working on release 0.3! The type and number of changes is to be found in the details. |
| Thursday, 08-07-10 20:48 |