#23 Serverfiles & Clienttorrent: RELEASE!
29.09.07
It overrun its time, but now its finished: OPK 0.2! Our team left a difficult time behind. We hope you are statisfied, beacause OPK grow up from ~550MB (0.18) to ~1,2 GB (0.2). Today we release the serverfiles and the Torrent. The clientfiles will follow tomorrow!
I. New Maps on OPK
II. Serverfiles & Clientorrent
III. Changelog OPK 0.2
Today we present 2 more of our new maps. And we decided to add 2 more maps from the -=WTF= Clan. Now it´s time to release OPK 0.2...
I. The new maps in OPK 0.2: 1. Bordercontrol
2. Blockade Policy
3. Wildgans
4. Red on eleven
5. Village 6. Code Bravo 7. Battle of the last Outpost
8. Hill of the Dead
9. Monastari Zogosicje
5. Village 5.1 The story: The last day there were many fights in this small town. Both KFOR and VSCG try to hold the centre. Because of the city's construction, it's impossible to use heavy arms. As it is still unknown if the complete civil population was evacuated, all quarters have to be hardly captured by house-to-house fighting.
5.2 The facts: Mapsize: 1024er
Player: 16/32/64
Infantrymap
5.3 The pictures: Small and devoured lanes and dark corners: That's Gladi's last OPK map, "Village". Optimised by mavy and Bierpizzachips.
6. Code Bravo 6.1 The story: Through intelligence informants, the German HQ in Prizren is alerted that serbian forces plan to install a town near the Adriatic Sea as a supply base. The main target is to avoid the therewith possibly linked displacement of local people and to prevent the construction of the base. KFOR units will secure the town and wait for reinforcement, or - if the town is already captured by serbian forces - force the occupier to fallback. A fix-installed VSCG base with access to the sea in this area would be a big disadvantage for KFOR. Serbian supplyroutes may be shortened and VSCG wil be strengthened if the operation fails.
6.2 The facts: Mapsize: 1024
Player: 16/32/64
6.3 The pictures: Bierpizzachips added Singelplayer- and COOP-support to this map to support all our fans to play OPK on the next LAN-party.
II. Serverfiles & clienttorrent: Serverfiles:
SERVERFILES WINDOWS OPK 0.2 @WARUMDARUMSERVERFILES WINDOWS OPK 0.2 @MODDB SERVERFILES WINDOWS OPK 0.2 @BATTLEFIELD-BASIS SERVERFILES LINUX OPK 0.2 @WARUMDARUM SERVERFILES LINUX OPK 0.2 @MODDB SERVERFILES LINUX OPK 0.2 @BATTLEFIELD-BASISSERVERFILES OPK 0.2 @PLANETBATTLEFIELDTorrent CLIENT:
DOWNLOAD CLIENT TORRENT OPK 0.2We will publish the TORRENT-password together with the clientfiles. One useful tool to download torrents is:
µTorrent More Mirrors
here!
We would enjoy it, to see some 0.2 servers ready to play.
We will announce the server-IPs you send us the next 24 hours in our CLIENT-Release.
Send us your server-IP per email: news[at]opkmod.com
III. Changelog: New vehiclesKFOR:
- UH1D
- Tornado IDS
Serbia:
- J22 ORAO
- SA3
New weaponsKFOR:
- G36c silenced (incl. new sounds)
- G36_zf (scope)
- G36c (w.o. silencer)
- P12SD (HK USP tactical .45 incl. new sounds)
Serbia:
- M21 (w.o. grenade launcher)
- M21_zf (scope)
- M85 (w.o. silencer,incl. new sounds)
New sounds:Handweapons:
- G3A3
- Hind
- Tiger
Jets:
- Missile Tracker Warning
- Missile Locked Warning
- Missile Locked
Vehicles:
- added new sound for coaxial MG IFV "M-80A"
- added new sound for coaxial MG MBT "M-84"
- added new enginesound to "Marder"
- added new enginesound to "Gepard"
- added new sound for maingun MBT "M-84"
- added new sound for maingun MBT "Leo2A6"
- optimized sound for "Gepard" guns
New ingame HUDs:- BRDM-2
- Leoprad 2A6 / KE & HE Ammunition
- Mig 21
- Dingo
- UHT Tiger
- Bov-3
- M-84 / KE & HE Ammunition
- F4 Phantom
- IDS Tornado
- J-22 Orao
Fixed HUDS:- Marder
- Milan
- AT3,
- Gepard
- Tiger Copilot Sights
- HIND TV Sight + new weapon selection icons
General tweaks- changed the equipment of some kits
- added a kitsystem to share pilot kits and upgrade kits (e.g.stinger/gimlet)
- added ammo-boxes (vehicles)
- added ammo-boxes (infantry)
- added first aid-boxes
- replaced the turret MG from MBT "M-84"
- Added some gravestones with usernames
Mapchanges:Airfield Assault:
- added UH 1D chopper
- added destroyable gates
Harbour Sabotage:
- added destroyable gates
Border infiltration
- added SP support (SP &Coop)
Out of reach
- added SP support (SP &Coop)
- replaced some old statics